In terms of complexity, there is little which is better to use than dirt. It symbolizes age, ruin and imperfection which makes it perfect for the world of 3d. There are many different types of dirt as dirt can be found nearly anywhere. In a clean store, in a dark cellar or in the very air we breathe at times. Dirt is nearly impossible to escape, so in this market it should be embraced.
All of these pictures are fairly new. Now that the unwrap is at least partially working again which means that I will be going crazy in the next comming days with textures. Been alot of work for hire now and it is sure to multiply in the comming days.
Back to the dirt, when I create dirt I usually have a variety of brushes and textures I like to use. Filters such as note paper and graphic pen added on a textured leafs brush can do wonders when it comes to complexity. Adding rust is a simple brushing and blending mechanism which I very often use. Blending and filtering can work, but the problem with unwrapping is that the borders are to be as identical as possible which is why I tend to have the base color controlling that area.
This is only the textured bit, to make something real out of it, one might have to add some environment to it as well.
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