Alright, I have been out researching regarding textures, but also how they react to elements. So in short I grabbed my camera and a bottle of water, and went out to document how ceartain elements react to water. Here you can see the fruit of my work.
I have always related spesific parts of the water to the specular levels. They just seem to add that additional feel of volume when it comes to light. Water of course reacts different to each elements, some are harder to see than others. Still, it gives me plenty of ideas on how to animate textures after something interfers with them. Textures never remain fully the same after an element has interacted with them.
I guess I will be working a bit on how to compose the elements of front, that what happens directly in front of the camera. The middle, which is the entire enviorment. And the back, which is what is going to happen on the textures themselves. I am sure I might be able to add some level of dept towards it.
Oh, and I should also upload this for giggles, not that it relates to any of this. I wish I had the explotion test I did with Pete Draper to add on the shadowexpansion. This is just a test of videopost and mentalray motion blur.
torsdag 12. mars 2009
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