onsdag 25. februar 2009

Ok, so when I am thinking of textures, I am thinking of 4 separate areas that define the overall look and volume. They goes as following, model, texture, lighting and environment. The model is self explanatory as it is the basic shape of the object in question, the texture is the external pattern on it, the lighting is what cast shadow and highlights on it and the environment is what react to each of these elements. Together, it creates vision as we know it.

Call me crazy, but I like to stroll around in the town and looking at random textures and how light reacts to them. Here are some textures that I took a look at, some influenced more than others by lighting. However when you create textures, unless you have your own engine, you have to take how the lighting will look into consideration to get the best possible result.






Each of these textures has their own message. Now, there is a reason I cast an unnatural shadow into each picture, that is to see how it interacts with the shadows themselves.

The first one is a battle between the light and dark contrast, pattern aside this is a particular type of leather that seems to have an extreme reaction to light, which means that it has the same reaction to shadow. Look at how it gradients itself, yet even the most light point does not escape the shadows of it.

The second one is a more detailed constructive one in terms of how it is created, however it is from a natural material of course, which is interesting if you take into terms how the contrast always stays on level and how it bends around. Wood is strange indeed, but there are so many different types of wood.

The third one is my favorite, this leather here is shot from a rather neutral angle and it just has a wonderful white contrast there in the middle. No texture comes complete without any sense of damage on it, dirt is great, so is dust and such complexity. That much I have learned.

The last one is a less is more sorta texture, it is real of course which makes it a reference to take into consideration. The contrast is rather light, even at the shadowy area.

My guess is that textures themselves can define the life of someone. Since it has to do with contrast, damage, how it reacts to the light and the dark side. Now, I know that it is a somewhat melodramatic statement, but it is fun to think about stuff like that. To take a closer look at what makes the visuals clear. Textures on humans are no exception, as they have an incredible pattern to themselves, as it reacts to height - the model. As it reacts to the texture itself, how it blends with the lighting and how it looks thanks to the environment itself.

Well, just food for thoughts over here.

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