I want to go through some steps of character creation this time. Now, what is a character? For me, a character is like a package, the simple ones you just open up and see what's there. However the more advance packages may require you to remove the tape, it may also require even more work, multiple layers of steps you have to open in order to reveal. All of them revealing a bit more of the design and infrastructure. So the question remains, if you had opened a package which contained only innocent dolls, how would you react if the last layer was a false plate of wood and underneath that was a collection of highly powerful guns? Stuff like this occurs all the time, so among the hundreds of predictable characters, there are a few ones which really surprise you, sometimes at the worst moment possible.
Introducing the character class - Follower.
The follower is someone who is loyal, who does what he is told without any questions. Who would give up his/her life for the protagonist if there was no other way. Their agenda tends to be slightly weaker than other character classes seeing that they have a strong bond towards the protagonist. They are capable in their own field, but are not as effective as the protagonist overall.
This is a pretty bland description, and despite the guidelines, nothing is keeping you from experimenting. Here, allow me to demonstrate.
Character - Sly Fawks.
Class - Follower
Race - Human
Traits - Hacker, lockpicker, information trader under the cover of being a merchant.
Story - Has recently meet the protagonist and agreed to work for him/her. The only side not is that if some additional profit was possible to come across, then it would be up for grabs. Helps the character reaching places he otherwise could not reach. Develops a tie that goes beyond the pay factor. That aside, for other life forms he/she shows little respect for as they link into a bad past experience. Personal conflicts also stand in the way of doing things just like the protagonist wants, so at some times it just passes the just acceptable area.
Relationships - Has a strong bonding towards the main character, yet finds himself constantly clashing horns towards another character. This eventually expands towards a level were trust is hard to achieve. Despite a few highlights, most goes downhill because the two characters cannot co-exist well as long as they work together on something.
So, now we got something a bit less stereotypical. With this character, we are free to develop plot ties which all creates a more first person experience. Their agenda does not have to be perfect, nor does their reasoning. They can be caught in the moment and foolishly relying on their own advice. They also can downright fail the protagonist. However, they are not wholehearted betrayers. They want to do their job and do so well. They also understand the concept that there are greater things at work and in order to achieve those very unlikely scenarios, they have to bottleneck whatever personal pressure they have, this can lead to as far as the point of insanity, which would be a perfect plot filler for your average follower.
søndag 26. april 2009
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